SoC:002 - Polygons and Powerdrives
In the second State of Carbon, I ramble a bit about 3D modeling, trying to drive a mech with Unity physics, and what sorts of goodies to expect in the newest build. Read all about it on my blog at http://hellocld.com/blog/post.php?postId=12&postStart=0
NOTE: I know I did a full copy-paste of the content from my last SoC post onto itch, but it just felt dirty and I don't think I'll be doing it in the future. From here on out I'll just post to the devlog with a summary/link to my latest post(s) on the CLD blog. Hope it's not too much trouble for you to click through to my site, but if you think it is hit me up and let me know! I'm more than open to suggestions on keeping comms open on this project and would love to hear your thoughts.
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Carbon
Procedurally Generated Mech Combat Arcade Action
Status | In development |
Author | CLD |
Genre | Action |
Languages | English |
More posts
- SoC:001 - Weapon DevelopmentFeb 09, 2018
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